The 13 Basic Principles of Gameplay Design | Matt Allmer | Gamasutra.com

An article that I don’t really agree with as a whole, but its a good step nevertheless. I would say that its very good food for thought… but … NOT AS THE (definitive) 13 basic Principles of Gameplay Design…

Anyway, who am I to judge?

Will write more about this by the next few days (or tomorrow hopefully.)

Anyway, as a summary, the 13 principles from the article are as follows:

  1. Focal Point (Direction)
  2. Anticipation (Direction)
  3. Announce Change (Direction)
  4. Believable Events and Behavior (Behavior)
  5. Overlapping Events and Behavior (Behavior)
  6. Physics (Behavior)
  7. Sound (Behavior)
  8. Pacing (Progression)
  9. Spacing (Environment)
  10. Linear Design versus Component Breakdown (Method)
  11. Player (Foundation)
  12. Communication (Foundation)
  13. Appeal (Foundation)

Read the Article at Gamasutra below:

The 13 Basic Principles of Gameplay Design | GAMASUTRA ARTICLE