The first draft of my own “Basic Principles of Video Game Design” based off the 13 Principles from the Gamasutra Article “The 13 Basic Principles of Gameplay Design”.
Video Games Design
Character Leveling in Relation to Lone Wolf Game Design and Development
During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
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Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
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Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
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Who do Game Designers do Game Designs for?
Everyone can be game designers, and yet not everyone can be game designers… know why? The question “Who do game designers design the game for?” will give the answer to the question.
Game Designers
Thats just what is in the minds of many people, game design or development is putting in as many ‘cool’ game play features as possible, all the fun and playing games throughout the day! Suggest this, get people to do the stuffs, and you have a new feature! Then you just need to test it, play it, and of course, get many others to play it in the famous play testing process, where you get anyone from the street, toss him an endless supply of tidbits and drinks and ask that someone to play the game until he finish up the questionaire… basically get everyone excited, and the game would, and must be fun. Talk and Play, the 2 great character qualities required to make a game designer! Continue reading…
3 Components of a Game Interaction
An Interaction in a game could be broken down into 3 components.
What are the 3 components?
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What is a Game?
Its nothing definitive, but just some random food for thoughts, trying to understand what is a Game for myself. (P.S. I’m not an academic, so don’t read if you can’t stomach it.)
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Inspirations from “Gran Turismo 5 Prologue”
They are from PART 3 of Gran Turismo TV Special “The GT-R Legend – Inside Story”. Some information and lines that I found pretty interesting and inspiring. Posting them here for easy reference later. Basically its almost all the conversation, but then, I find them all pretty interesting. I like how they approach the design of the car from another perspective instead of just treating them as parts that come together.
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