Ksatria Gameworks has released a few videos regarding the studio and the “Lone Wolf” video game. Watch the videos of “LONE WOLF” here.
Lone Wolf
Character Leveling in Relation to Lone Wolf Game Design and Development
During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
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GCA 2008 | The End of Show Review
I do not represent Ksatria regarding this, just a personal thought regarding Lone Wolf’s showing at GCA 2008.
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GCA 2008 | The First Day
Not sure how it went for GCA 2008 today, was working on the demo in the office with the rest of the Ksatria team. Even though we managed to get quite a bit done today, we still have lots of things to fix and issues to resolve. Anyway doesn’t help to think too much, just dive in and work, we still have tomorrow morning for our last burst of fire!
Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
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Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
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What does a Level mean to you?
This thought came to mind while working on some of the level designs for Lone Wolf, and when conducting interviews for some level designers applicants.
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3 Components of a Game Interaction
An Interaction in a game could be broken down into 3 components.
What are the 3 components?
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