The first draft of my own “Basic Principles of Video Game Design” based off the 13 Principles from the Gamasutra Article “The 13 Basic Principles of Gameplay Design”.
game design
The 13 Basic Principles of Gameplay Design | Matt Allmer | Gamasutra.com
An article that I don’t really agree with as a whole, but its a good step nevertheless. I would say that its very good food for thought… but … NOT AS THE (definitive) 13 basic Principles of Gameplay Design…
Logo Design of “Rock Paper Scissors Online!”
Did a simple logo (The logo to the left.) for “Rock Paper Scissors Online!” tonight because I wanted something to visually represent the spirit of this game.
“A Game for Anyone to Enjoy Playing Together in the Spirit of Clean, Healthy Competition.”
Understanding Luck and Manipulating Luck in Games
Is there such a thing as Luck? Is it a myth? Is it something mysterious? Are you able to turn yourself into a lucky person? Do you believe you can become a lucky person?
Video Game Design Document Sample | Anomaly Racing – Racing AI
Just added a game design document sample for Anomaly Racing’s Racing AI.
Document Sample can be Found Here | Anomaly Racing – Racing AI Document
Game Design for Lone Wolf Combat System – Combat Openings
One thing that I learnt from research and analysis for the design of the combat system for “Lone Wolf: Flight from the Dark” is OPENINGS. Its not a very deep nor complex concept, but it does play a part in designing the combat for lone wolf’s game design.
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