With the rising numbers in racing games titles, video games developers tried to out-do each other, or tried to justify the gamer’s money, by putting additional game play features such as weapon combat, advantageous items or speed boosters (or otherwise) lying in strategic points in the racing track. With game play features like these, I feel that racing games can be divided into 2 sub-genre…
Combat racing games have started early with the release of DeathTrack in 1989! Continue reading…