Don’t miss it! See Box Boy ride a “cel-shaded” Box! Mainly reviewing and testing everything that is done so far in “Test Track 4”. Results as below.
Game Development Details
- Did some simple modifications to the script for the Ray picking and fall.
- Did a quick new track layout to test out a combination of turns and jumps to see how the craft is handling so far.
- The “cel-shade” is a fake one, a technique I learnt about while I was working on Anomaly Racing UT2004 Mod.
Next Games Development Tasks To Do
- Improve smoothness on Ramp
- Improve smoothness upon Landing
- Break up the Scripts so that the Player (or AI) scripts are separated from the crafts. Have the Crafts be moving according to inputs only.
- Need to fix the landing portion of the fall because it is just “popping” to position
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