This was an interesting question that I got on 27th Nov 2008, Thursday. I was stumped when the question was asked. I answered “no”… but… this question kept bugging me on the way back. The question is…
Video Games Design
Character Leveling in Relation to Lone Wolf Game Design and Development
During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
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Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
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Who do Game Designers do Game Designs for?
Everyone can be game designers, and yet not everyone can be game designers… know why? The question “Who do game designers design the game for?” will give the answer to the question.
Game Design for Lone Wolf Combat System – Combat Openings
One thing that I learnt from research and analysis for the design of the combat system for “Lone Wolf: Flight from the Dark” is OPENINGS. Its not a very deep nor complex concept, but it does play a part in designing the combat for lone wolf’s game design.
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