Don’t miss it! See Box Boy ride a “cel-shaded” Box! Mainly reviewing and testing everything that is done so far in “Test Track 4”. Results as below.
Ano Racing Resurrection
Implemented “Gravity Fall” – Jump Ramps Test Track
Implementing Falling for the Crafts and created a simple test level for testing and implementation of falling. |
Anomaly Racing Resurrection – Player Game Controls Test #2
Modified the test racing track level to be trickier, for testing out the game play and player controls of the craft. |
Anomaly Racing Resurrection [ Box Boy Build!!!]
Haven’t update for quite a while, been busy re-organizing the website, working on “Anomaly Racing Resurrection”, and of course, working on “Lone Wolf”.
Showing “Anomaly Racing Resurrection” at its current state. Still very early and basic. kjAPI has got some pretty exciting updates on the scripting capabilities, and that kind of gave me a push to focus back on “Anomaly Racing Resurrection” Project again.
I will be trying to post more videos as often as I can, using this site as a diary for the development of “Anomaly Racing Resurrection”. |
Inspirations from “Gran Turismo 5 Prologue”
They are from PART 3 of Gran Turismo TV Special “The GT-R Legend – Inside Story”. Some information and lines that I found pretty interesting and inspiring. Posting them here for easy reference later. Basically its almost all the conversation, but then, I find them all pretty interesting. I like how they approach the design of the car from another perspective instead of just treating them as parts that come together.
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“Anomaly Resurrection” Prototype working
No updates for quite awhile, but the past few weeks has been pretty fruitful.
Other than busy with working on “Lone Wolf” at work, I have been busy figuring out stuffs to get “Anomaly Resurrection” working as I want it to. Stuffs like:
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