Everyone can be game designers, and yet not everyone can be game designers… know why? The question “Who do game designers design the game for?” will give the answer to the question.
Ray
Game Designers
Thats just what is in the minds of many people, game design or development is putting in as many ‘cool’ game play features as possible, all the fun and playing games throughout the day! Suggest this, get people to do the stuffs, and you have a new feature! Then you just need to test it, play it, and of course, get many others to play it in the famous play testing process, where you get anyone from the street, toss him an endless supply of tidbits and drinks and ask that someone to play the game until he finish up the questionaire… basically get everyone excited, and the game would, and must be fun. Talk and Play, the 2 great character qualities required to make a game designer! Continue reading…
“Anomaly Racing UT2004 Mod” Promo Video
Sharing this video of Anomaly Racing which I did during my time with Precursor a few years ago. It is very long-winded, but is kind of a good thing because don’t think we can get to play it anymore because of all the patching that UT2004 is doing.
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What does a Level mean to you?
This thought came to mind while working on some of the level designs for Lone Wolf, and when conducting interviews for some level designers applicants.
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Images from Anomaly Racing Mod [UT2004]
Just added some images from Anomaly Racing Mod [UT2004] as a test for Nexgen Gallery WordPress Plugin.
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3 Components of a Game Interaction
An Interaction in a game could be broken down into 3 components.
What are the 3 components?
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What is a Game?
Its nothing definitive, but just some random food for thoughts, trying to understand what is a Game for myself. (P.S. I’m not an academic, so don’t read if you can’t stomach it.)
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Lone Wolf at GCA 2007, GameAxis
Pretty old stuff, but been reorganising the site since its down, so I didn’t write up any proper posts.