Creating a smoke screen is a military tactic to confuse intended targets. Obviously, no one doing game development will be throwing a smoke grenade at you. But they could be throwing other things with the same goal in mind. To confuse you.
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Ray
The 4 Stages of Learning
I quite like this “4 Stages of Learning” thing. Not directly related to Game Design, more towards the learning process and personal self-improvement.
This describes learning and competency in 4 stages. This actually reflects the stages of learning very well, especially people needs to know which stage of learning they are currently at. Not going into details regarding this. Its possible to do a search for this to get more detailed information. Putting this down as a reference.
(This topic is pretty interesting, although my post may or may not make it so.)
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Phoenix Game Engine (LUA) For PSP
This engine looks interesting. Might want to try it out when I’m not so lazy. Just want to get away from game development after work for the past few weeks. Haven’t done much personal game projects with kjAPI also.
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Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
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Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
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Doing what You Know and Doing What You Should
In the Game Development field, there are many people who knows many different things. A game designer may know how to animate, a game programmer may know how to draw, a game artist may know how to code and an animator may know how to texture. But what should we really be doing?
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Lost a good friend this week…
Monday is not a good day, lost a good friend and Ksatria lost a good programmer, when Laurant went back to France. (…he wasn’t even here for a full year… damn…)
This tall skinny guy, that you can’t see if he stands sideway because of how thin he is, is the creator of SFML, and also works on the gameplay code of Lone Wolf.
From what I heard, theres no game development studios where he is going, but hope something good happens and he’s able to stay on in the game development industry, because its kind of a waste I guess, if he does something else, being such a strong and passionate game programmer.
Just wanna wish him and his girlfriend all the best here!
Hey orange-juice – cola – F&N – useless – codes – 3×3 – and – 5×5 – Rubik – cube – paper – thin dude (the useless-code part is an internal joke…), if you are reading this, sorry I never went to the airport to send you off, but stay in touch, and we’ll meet up again!
NexGen Gallery | Displaying Albums and Galleries
Just to answer 2 quick questions that I had as I was using NexGen Gallery.
1. What are Albums and Galleries in NexGen Gallery?
2. How to display Album and Galleries using NexGen Gallery?
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WordPress Plugin | WP-Cumulus
[WP-CUMULUS]
Yes, I love experimenting with new things :p
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