Christmas Eve.
My last day at Ksatria Gameworks.
Ray
A Matter of Luck | Richard Todd | Gamasutra.com
Talking about luck. An article about Luck in Gamasutra.com soon after my own post about the same subject! Whats the probability of something like that happening? ;P Of course mine is just a simple introduction to the subject, whereas Richard Todd’s article goes deeper. Read the Article.
Logo Design of “Rock Paper Scissors Online!”
Did a simple logo (The logo to the left.) for “Rock Paper Scissors Online!” tonight because I wanted something to visually represent the spirit of this game.
“A Game for Anyone to Enjoy Playing Together in the Spirit of Clean, Healthy Competition.”
Maybe… There is a Strategy to the Game of “Rock Paper Scissors”
This was an interesting question that I got on 27th Nov 2008, Thursday. I was stumped when the question was asked. I answered “no”… but… this question kept bugging me on the way back. The question is…
Understanding Luck and Manipulating Luck in Games
Is there such a thing as Luck? Is it a myth? Is it something mysterious? Are you able to turn yourself into a lucky person? Do you believe you can become a lucky person?
Video Game Design Document Sample | Anomaly Racing – Racing AI
Just added a game design document sample for Anomaly Racing’s Racing AI.
Document Sample can be Found Here | Anomaly Racing – Racing AI Document
Anomaly Racing Resurrection Test Track 4 – Jump Ramps v2
Don’t miss it! See Box Boy ride a “cel-shaded” Box! Mainly reviewing and testing everything that is done so far in “Test Track 4”. Results as below.
Videos of “LONE WOLF” Released by Ksatria Gameworks
Ksatria Gameworks has released a few videos regarding the studio and the “Lone Wolf” video game. Watch the videos of “LONE WOLF” here.
Implemented “Gravity Fall” – Jump Ramps Test Track
Implementing Falling for the Crafts and created a simple test level for testing and implementation of falling. |
Anomaly Racing Resurrection – Player Game Controls Test #2
Modified the test racing track level to be trickier, for testing out the game play and player controls of the craft. |