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This was an interesting question that I got on 27th Nov 2008, Thursday. I was stumped when the question was asked. I answered “no”… but… this question kept bugging me on the way back. The question is… |
Posts tagged Video Games Development
Maybe… There is a Strategy to the Game of “Rock, Paper, Scissors”
Character Leveling in Relation to Lone Wolf Game Design and Development
During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
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Smoke Screen Formed! Arrival of the Smoke Grenadiers!
Creating a smoke screen is a military tactic to confuse intended targets. Obviously, no one doing game development will be throwing a smoke grenade at you. But they could be throwing other things with the same goal in mind. To confuse you.
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Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
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Doing what You Know and Doing What You Should
In the Game Development field, there are many people who knows many different things. A game designer may know how to animate, a game programmer may know how to draw, a game artist may know how to code and an animator may know how to texture. But what should we really be doing?
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Who do Game Designers do Game Designs for?
Everyone can be game designers, and yet not everyone can be game designers… know why? The question “Who do game designers design the game for?” will give the answer to the question.
Creatures of Game Development | Leeches
Seen any of those around your game studios?
Game Designers
Thats just what is in the minds of many people, game design or development is putting in as many ‘cool’ game play features as possible, all the fun and playing games throughout the day! Suggest this, get people to do the stuffs, and you have a new feature! Then you just need to test it, play it, and of course, get many others to play it in the famous play testing process, where you get anyone from the street, toss him an endless supply of tidbits and drinks and ask that someone to play the game until he finish up the questionaire… basically get everyone excited, and the game would, and must be fun. Talk and Play, the 2 great character qualities required to make a game designer! READ MORE »
“Box Boy”
Conceptualized during production of Lone Wolf when I was doing alot of tests scenes for testing of different features and doing experiments on kjAPI. Because many tests are done with boxes, so I thought, why not make a Box Boy? So there he is.
He has other forms and concepts, but this is the latest one. His other form is living in my “Primitive” folder currently.
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About Anomaly Racing Resurrection
The kjAPI Engine is coming along nicely for the development of “Lone Wolf : Flight from the Dark“, and I’m looking forward to using the kjAPI Engine to develop a past project which I felt deeply for, Anomaly Racing.
Anomaly Racing is an extreme high speed racing game, developed as a UT2004 mod for the “Make Something Unreal Competition”, in the same vein as Wipeout and F-Zero. READ MORE »