This article in the series lists the activities, broken down as detailed as possible, that constitutes the game play in a racing game. READ MORE »
Posts tagged racing
Analysis of Racing Games | Evolution of Racing Games
With the rising numbers in racing games titles, video games developers tried to out-do each other, or tried to justify the gamer’s money, by putting additional game play features such as weapon combat, advantageous items or speed boosters (or otherwise) lying in strategic points in the racing track. With game play features like these, I feel that racing games can be divided into 2 sub-genre…
Combat racing games have started early with the release of DeathTrack in 1989! READ MORE »
Analysis of Racing Games | Analyzing Racing Games
Racing games are fun, no doubt. Not only for the gamer, (or racer, if you like) but races are also fun for the spectators to watch. So where are the fun hidden, in a racing game?
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Video Game Design Document Sample | Anomaly Racing – Racing AI
Just added a game design document sample for Anomaly Racing’s Racing AI.
Document Sample can be Found Here | Anomaly Racing – Racing AI Document
Colors and the Visual Identity of Levels in Anomaly Racing
Visual Identity of a Level is very important, especially so in a Racing Game, because the Players constantly revisit tracks. Players should be able to distinguish each of the Tracks easily and immediately from one another. Good naming is a good way to keep track of the track names, but colors will help to reinforce the connection, either consciously or sub-consciously.
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