Don’t miss it! See Box Boy ride a “cel-shaded” Box! Mainly reviewing and testing everything that is done so far in “Test Track 4″. Results as below.
Posts tagged KJApi Game Engine
Implemented “Gravity Fall” – Jump Ramps Test Track
| Implementing Falling for the Crafts and created a simple test level for testing and implementation of falling. |
Anomaly Racing Resurrection – Player Game Controls Test #2
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Modified the test racing track level to be trickier, for testing out the game play and player controls of the craft. |
Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
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Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
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About Anomaly Racing Resurrection
The kjAPI Engine is coming along nicely for the development of “Lone Wolf : Flight from the Dark“, and I’m looking forward to using the kjAPI Engine to develop a past project which I felt deeply for, Anomaly Racing.
Anomaly Racing is an extreme high speed racing game, developed as a UT2004 mod for the “Make Something Unreal Competition”, in the same vein as Wipeout and F-Zero. READ MORE »