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	<title>Raymond Toh Game Design Notebook</title>
	<link>http://ravendsg.com</link>
	<description>Game Design Thoughts &#38; Games Development Related Articles</description>
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		<title>Rebirth of my Game Design Notebook &#124; Beginning of A New Chapter</title>
		<description><![CDATA[Somehow, I managed to lost my whole blog&#8230; yes&#8230; EVERYTHING&#8230; Managed to find an old backup with last posted dated 10th March 2009&#8230; lost the most posts of 2009 and whole of 2010&#8230; but then&#8230; I didn&#8217;t really write much during that period of time. No Related Post]]></description>
		<link>http://ravendsg.com/video-games/rebirth-of-my-game-design-notebook-beginning-of-a-new-chapter/2011/07/17/</link>
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		<title>Analysis of Racing Games &#124; Game Play Activities in Racing Games</title>
		<description><![CDATA[This article in the series lists the activities, broken down as detailed as possible,  that constitutes the game play in a racing game. The Game Play Activities Core Game Play Activities a racer or gamer can master and execute in a racing game as below: Accelerating, Decelerating, Braking, Gear Shifting, Line Taking, Strategic Boosting (nitro [...]]]></description>
		<link>http://ravendsg.com/video-games/game-design-theory/analysis-of-racing-games-game-play-activities-in-racing-games/2009/03/10/</link>
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		<title>Analysis of Racing Games &#124; Evolution of Racing Games</title>
		<description><![CDATA[With the rising numbers in racing games titles, video games developers tried to out-do each other, or tried to justify the gamer&#8217;s money, by putting additional game play features such as weapon combat, advantageous items or speed boosters (or otherwise) lying in strategic points in the racing track. With game play features like these, I [...]]]></description>
		<link>http://ravendsg.com/video-games/game-design-theory/analysis-of-racing-games-evolution-of-racing-games/2009/03/10/</link>
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		<title>Analysis of Racing Games &#124; Analyzing Racing Games</title>
		<description><![CDATA[Racing games are fun, no doubt. Not only for the gamer, (or racer, if you like) but races are also fun for the spectators to watch. So where are the fun hidden, in a racing game? This series of articles will be my analysis and study on racing games. It will be my attempt to [...]]]></description>
		<link>http://ravendsg.com/video-games/game-design-theory/analysis-of-racing-games-analyzing-racing-games/2009/03/10/</link>
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		<title>The Raven&#8217;s Basic Principles of Video Game Design &#124; Draft #1</title>
		<description><![CDATA[The first draft of my own &#8220;Basic Principles of Video Game Design&#8221; based off the 13 Principles from the Gamasutra Article &#8220;The 13 Basic Principles of Gameplay Design&#8221;. The 13 Principles listed in the Gamasutra Article &#8220;The 13 Basic Principles of Gameplay Design&#8221; provides very good food for thoughts and I came up with the [...]]]></description>
		<link>http://ravendsg.com/raymonds-portfolio/the-ravens-basic-principles-of-video-game-design-draft-1/2009/03/07/</link>
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		<title>The 13 Basic Principles of Gameplay Design &#124; Matt Allmer &#124; Gamasutra.com</title>
		<description><![CDATA[An article that I don&#8217;t really agree with as a whole, but its a good step nevertheless. I would say that its very good food for thought&#8230; but &#8230; NOT AS THE (definitive) 13 basic Principles of Gameplay Design&#8230; Anyway, who am I to judge? Will write more about this by the next few days [...]]]></description>
		<link>http://ravendsg.com/video-games/game-design-theory/the-13-basic-principles-of-gameplay-design-matt-allmer-gamasutra-com/2009/03/05/</link>
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		<title>The Irony of My Life&#8230;</title>
		<description><![CDATA[Games have been influencing me throughout my life, and I&#8217;ve been searching for ways and knowledge to make games for more than half of my life. (counting those days til now&#8230;) But now that I have the ability, knowledge and resources to create most games that I desire, I kinda fizzled out&#8230; Ubisoft Singapore After [...]]]></description>
		<link>http://ravendsg.com/the-ravens-nest/the-raven/the-irony-of-my-life/2009/02/26/</link>
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		<title>I left&#8230;</title>
		<description><![CDATA[Christmas Eve. My last day at Ksatria Gameworks. The Irony of My Life&#8230;Videos of &#8220;LONE WOLF&#8221; Released by Ksatria GameworksSTRAITS TIMES &#124; Interview of HansGCA 2008 &#124; The End of Show ReviewGCA 2008 &#124; The First DayLone Wolf XBox360 Conversion for GCA2008Game Development and Design is not that StressfulLost a good friend this week&#8230;About Lone [...]]]></description>
		<link>http://ravendsg.com/the-ravens-nest/the-raven/i-left/2008/12/25/</link>
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		<title>A Matter of Luck &#124; Richard Todd &#124; Gamasutra.com</title>
		<description><![CDATA[Talking about luck. An article about Luck in Gamasutra.com soon after my own post about the same subject! Whats the probability of something like that happening? ;P Of course mine is just a simple introduction to the subject, whereas Richard Todd&#8217;s article goes deeper. Read the Article. The 13 Basic Principles of Gameplay Design &#124; [...]]]></description>
		<link>http://ravendsg.com/video-games/game-dev-articles/a-matter-of-luck-richard-todd-gamasutracom/2008/12/13/</link>
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		<title>Logo Design of &#8220;Rock Paper Scissors Online!&#8221;</title>
		<description><![CDATA[Did a simple logo (The logo to the left.) for &#8220;Rock Paper Scissors Online!&#8221; tonight because I wanted something to visually represent the spirit of this game. &#8220;A Game for Anyone to Enjoy Playing Together in the Spirit of Clean, Healthy Competition.&#8221; How does the Logo Design Represent the Game&#8217;s Spirit? Simple clean, colorful graphical [...]]]></description>
		<link>http://ravendsg.com/raymonds-portfolio/rock-paper-scissors-online/rock-paper-scissors-online-logo-design/2008/12/11/</link>
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