Somehow, I managed to lost my whole blog… yes… EVERYTHING…
Managed to find an old backup with last posted dated 10th March 2009… lost the most posts of 2009 and whole of 2010… but then… I didn’t really write much during that period of time.
Somehow, I managed to lost my whole blog… yes… EVERYTHING…
Managed to find an old backup with last posted dated 10th March 2009… lost the most posts of 2009 and whole of 2010… but then… I didn’t really write much during that period of time.
This article in the series lists the activities, broken down as detailed as possible, that constitutes the game play in a racing game. READ MORE »
With the rising numbers in racing games titles, video games developers tried to out-do each other, or tried to justify the gamer’s money, by putting additional game play features such as weapon combat, advantageous items or speed boosters (or otherwise) lying in strategic points in the racing track. With game play features like these, I feel that racing games can be divided into 2 sub-genre…
Combat racing games have started early with the release of DeathTrack in 1989! READ MORE »
Racing games are fun, no doubt. Not only for the gamer, (or racer, if you like) but races are also fun for the spectators to watch. So where are the fun hidden, in a racing game?
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The first draft of my own “Basic Principles of Video Game Design” based off the 13 Principles from the Gamasutra Article “The 13 Basic Principles of Gameplay Design”.
An article that I don’t really agree with as a whole, but its a good step nevertheless. I would say that its very good food for thought… but … NOT AS THE (definitive) 13 basic Principles of Gameplay Design…
Talking about luck. An article about Luck in Gamasutra.com soon after my own post about the same subject! Whats the probability of something like that happening? ;P Of course mine is just a simple introduction to the subject, whereas Richard Todd’s article goes deeper. Read the Article.
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This was an interesting question that I got on 27th Nov 2008, Thursday. I was stumped when the question was asked. I answered “no”… but… this question kept bugging me on the way back. The question is… |
Is there such a thing as Luck? Is it a myth? Is it something mysterious? Are you able to turn yourself into a lucky person? Do you believe you can become a lucky person?
If you really want to build a career as a Game Designer, I have one very stong advice.
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