Don’t miss it! See Box Boy ride a “cel-shaded” Box! Mainly reviewing and testing everything that is done so far in “Test Track 4″. Results as below.
Posts in category Ano Racing Resurrection
Implemented “Gravity Fall” – Jump Ramps Test Track
| Implementing Falling for the Crafts and created a simple test level for testing and implementation of falling. |
Anomaly Racing Resurrection – Player Game Controls Test #2
|
Modified the test racing track level to be trickier, for testing out the game play and player controls of the craft. |
Anomaly Racing Resurrection [ Box Boy Build!!!]
Haven’t update for quite a while, been busy re-organizing the website, working on “Anomaly Racing Resurrection”, and of course, working on “Lone Wolf”.
|
Showing “Anomaly Racing Resurrection” at its current state. Still very early and basic. kjAPI has got some pretty exciting updates on the scripting capabilities, and that kind of gave me a push to focus back on “Anomaly Racing Resurrection” Project again.
I will be trying to post more videos as often as I can, using this site as a diary for the development of “Anomaly Racing Resurrection”. |
Inspirations from “Gran Turismo 5 Prologue”
They are from PART 3 of Gran Turismo TV Special “The GT-R Legend – Inside Story”. Some information and lines that I found pretty interesting and inspiring. Posting them here for easy reference later. Basically its almost all the conversation, but then, I find them all pretty interesting. I like how they approach the design of the car from another perspective instead of just treating them as parts that come together.
READ MORE »
“Anomaly Resurrection” Prototype working
No updates for quite awhile, but the past few weeks has been pretty fruitful.
Other than busy with working on “Lone Wolf” at work, I have been busy figuring out stuffs to get “Anomaly Resurrection” working as I want it to. Stuffs like:
READ MORE »
About Anomaly Racing Resurrection
The kjAPI Engine is coming along nicely for the development of “Lone Wolf : Flight from the Dark“, and I’m looking forward to using the kjAPI Engine to develop a past project which I felt deeply for, Anomaly Racing.
Anomaly Racing is an extreme high speed racing game, developed as a UT2004 mod for the “Make Something Unreal Competition”, in the same vein as Wipeout and F-Zero. READ MORE »